Craft built
at the edge of
two worlds.
Most projects live in one world or the other — technical precision or visual craft. This studio exists at the intersection. The result is work that is rigorous enough to be trusted, and compelling enough to be remembered.
Built from obsession,
refined through practice.
At 12, I built my first stop-motion set with Lego bricks, grabbed a digital camera and started animating — obsessively, frame by frame. What began as a hobby became a discipline: years of productions, hundreds of videos, a YouTube channel, and a genuine apprenticeship in the language of moving images.
In parallel, I pursued engineering — a bachelor's, a master's, and a PhD in geospatial modelling, building urban-scale simulations from LiDAR scans and satellite data. Along the way: editorial illustrations for publishers, concept art, a co-founded startup as lead data scientist, an e-commerce venture. The visual work never stopped. It just kept getting more ambitious.
"Everything I know, I learned from doing — from communities, from open resources, from the internet. This studio is, in part, a way of giving that back."
3D opened a new chapter — and brought every previous skill into focus. Today the studio is the materialisation of all of that: a place where technical depth and visual ambition operate not as trade-offs, but as the same thing.
A complete pipeline.
Rare by design.
Most studios need a domain expert to brief them. Here, the domain expert does the work — from raw data and spatial models to finished visual output, without losing coherence at every handoff.
Your subject is technical, spatial or scientifically demanding? I already speak the language.
Complex data goes in; coherent visual output comes out — without briefing intermediaries or losing the detail that makes the work credible.
GIS, 3D, compositing, motion, web delivery. Each step connected.
No seams. No briefing gaps. A single creative and technical hand from concept to final delivery — which means fewer decisions lost along the way.
Accuracy is the baseline. The finish is what people remember.
Light, composition, pacing, texture — these are not decorative choices. They are what separates a technically correct output from something that actually lands with an audience.
A small number of projects at a time. Each one treated as my own.
The result committed to is the minimum; exceeding it is the objective. What I say I will do, I do — no renegotiations, no surprises.
Ready to make
something remarkable?
Available for selected projects — editorial, data visualisation, historical reconstruction, 3D production and interactive storytelling.